July 10, 2024
As indicated by the data from Statista, the mobile gaming market in Taiwan is thriving, with the market size projected to reach $1.27 billion by 2024. It will exhibit a steady growth rate, with a compounded annual growth rate (CAGR) estimated at 5.71% from 2024 to 2027. Therefore, the market size is expected to reach $1.5 billion by 2027, and the number of mobile game users will increase to 6.8 million. By 2024, the average revenue per user (ARPU) is expected to reach $206.10.
As per Z.com Engagement Lab's latest survey, Taiwanese netizens hold a positive outlook on the future development of the mobile game industry, with an overall future development index of 72.22 points. Men are even more optimistic.
Moreover, there is a high call for ongoing industry changes, with an industry change index of 70.6 points. Signaling opportunity for new/innovative ideas to disrupt the market.
In terms of future consumption, the overall netizen score is 53.45 points, suggesting that the overall market consumption in the coming year will not change significantly compared to the past year.
Three-quarters of Taiwanese netizens obtain information about mobile games via the internet.
Taiwanese netizens prefer local mobile games and recommend Japanese games for overseas productions. When deciding whether to consume, innovation and technological application, practicality, and cost-effectiveness are the three main factors that Taiwanese netizens are most concerned about.
In the rapidly evolving mobile game market, Taiwan's mobile game industry is facing unlimited opportunities and challenges. From the survey data of Z.com Engagement Lab, we can see that this industry is at a critical turning point. For decision-makers, this not only means that we need to formulate sophisticated strategies to promote further development but also need to cautiously cope with possible risks. The following are opportunities, risks, and coping strategies for decision-makers in the Taiwanese mobile game industry:
Z.com Engagement Lab will continue to track the Mobile Game Consumer Survey of the Taiwan public and update survey data, monitoring market trends and changes in consumer demand.